Sets our main struct and passes it to the parent class.
Creates a new AdwSpringAnimation on @widget.
Gets whether @self should be clamped.
Gets the precision used to determine the duration of @self.
Gets the estimated duration of @self.
Gets the initial velocity of @self.
Get the main Gtk struct
Gets the physical parameters of the spring of @self.
the main Gtk struct as a void*
Gets the value @self will animate from.
Gets the value @self will animate to.
Gets the current velocity of @self.
Sets whether @self should be clamped.
Sets the precision used to determine the duration of @self.
Sets the initial velocity of @self.
Sets the physical parameters of the spring of @self.
Sets the value @self will animate from.
Sets the value @self will animate to.
the main Gtk struct
the main Gtk struct
Get the main Gtk struct
the main Gtk struct as a void*
Gets the current value of @self.
Gets the target @self animates.
Gets the current value of @self.
Gets the widget @self was created for.
Pauses a playing animation for @self.
Starts the animation for @self.
Resets the animation for @self.
Resumes a paused animation for @self.
Skips the animation for @self.
This signal is emitted when the animation has been completed, either on its own or via calling [method@Animation.skip].
A spring-based [class@Animation].
AdwSpringAnimation implements an animation driven by a physical model of a spring described by [struct@SpringParams], with a resting position in [property@SpringAnimation:value-to], stretched to [property@SpringAnimation:value-from].
Since the animation is physically simulated, spring animations don't have a fixed duration. The animation will stop when the simulated spring comes to a rest - when the amplitude of the oscillations becomes smaller than [property@SpringAnimation:epsilon], or immediately when it reaches [property@SpringAnimation:value-to] if [property@SpringAnimation:clamp] is set to TRUE. The estimated duration can be obtained with [property@SpringAnimation:estimated-duration].
Due to the nature of spring-driven motion the animation can overshoot [property@SpringAnimation:value-to] before coming to a rest. Whether the animation will overshoot or not depends on the damping ratio of the spring. See [struct@SpringParams] for more information about specific damping ratio values.
If [property@SpringAnimation:clamp] is TRUE, the animation will abruptly end as soon as it reaches the final value, preventing overshooting.
Animations can have an initial velocity value, set via [property@SpringAnimation:initial-velocity], which adjusts the curve without changing the duration. This makes spring animations useful for deceleration at the end of gestures.
If the initial and final values are equal, and the initial velocity is not 0, the animation value will bounce and return to its resting position.